![]() ![]() I still do have a couple of complaints, the hit boxes on the enemies aren't perfectly calibrated and that gets more frustrating when you're on your last half heart and the boss has 33% of it's health left. The enemies are presented as cute/mildly threatening but many of them evolve into some hideous monstrosity which all have a unique/ugly visual flair that makes them more fun to beat up. There's enough variety in the enemies and the game doesn't punish you too hard for making the occasional mistake. While I still didn't love every minute of the dungeon crawling/fighting, it was pretty well done. Playing a game that requires combat that doesn't have clear goalposts to run through and a linear path to plan for was never my favourite (see zombie mode in Call of Duty for another example). I'll start with the roguelike side of the game, I knew what I was getting into with CotL but this aspect of the game isn't my chosen genre normally.
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